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Phase Heads (2025)
Generative Code, Three.js, GLSL

"Phase Heads" is a generative 3D sculpture rendered in real-time through custom GLSL shaders. Developed using Three.js, each unique token unfolds as a continuously evolving headform, animated by oscillating patterns inspired by analog video synthesis. The fxhash generative hash functions as a modular controller, influencing frequency, pattern phase, and distortion fields. Each token generates a unique glitched headform, varying in appearance and level of distortion.